Hunt: Showdown

Hunt: Showdown Clue Pathing and Extracts

Hunt: Showdown clues exist to pull teams into the same gunfight. Path the long way when the close clue is already smoking.

Hunt: Showdown cover art from IGN-style game media for a player guide

Clues are a suggestion

If you hear a fight on your clue, rotate to the next. Third-partying a banish is optional, not required.

Dark sight is a peek, not a sprint command. Check corners after you blink.

Compounds have a back door

Front gates are bells. Vault a window, then wait for audio.

If you win the banish, you are now the boss. Assume two teams are walking.

Extracts are a second boss

Crouch the last 40 meters. Sprinting into a bush extract is a meme for a reason.

For more game updates, guides, and related resources, you can also explore this collection.