Hunt: Showdown
Hunt: Showdown Clue Pathing and Extracts
Hunt: Showdown clues exist to pull teams into the same gunfight. Path the long way when the close clue is already smoking.
Clues are a suggestion
If you hear a fight on your clue, rotate to the next. Third-partying a banish is optional, not required.
Dark sight is a peek, not a sprint command. Check corners after you blink.
Compounds have a back door
Front gates are bells. Vault a window, then wait for audio.
If you win the banish, you are now the boss. Assume two teams are walking.
Extracts are a second boss
Crouch the last 40 meters. Sprinting into a bush extract is a meme for a reason.
For more game updates, guides, and related resources, you can also explore this collection.