Marvel Rivals
Marvel Rivals Duelist Positioning and Cover
Marvel Rivals duelists die in the open more than they die to “bad team.” Cover is a cooldown you always have.
Wall, then swing
A corner is a magazine. Re-peeking the same head-glitch against a hitscan is practice for their montage.
If you have no cover, you are not in a duel. You are in a donation.
Off-angle, not off-map
Stay in peel range of a support. A flank that cannot hear the “help” ping is a throw.
Ultimates from cover
Step out for the duration, then step back. Full-commit ults in a hallway eat the first stun.
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